![]() ![]() I will note I think giving characters types was good because it encouraged swapping around a bit to fit the situation. The biggest issue far and away with the spirits, is the ranking system that determine the usefulness of the spirit in battles. The concept is great, but not without its flaws (imo). Now that's enough positivity for one day. ![]() While there is always going to be differing quality, for the most part, I would say they succeeded in making enough variation especially given the massive volume they had made to date. ![]() Almost reminiscent of the mission modes in games past, it was always fun to see which characters would represent who and how rules would be changed up to make the fights feel like something those characters would be adjacent to. The battles themselves also always felt unique and thought out. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |